pinned

server broke

so something happened during an update to my server infrastructure for stream.void.garden, the system rebooted while it was doing something, and it left the server in an irreparable state
for the foreseeable future, there will no longer be a stream.void.garden instance, and i can't see myself going to all the trouble of running a mastodon instance again
i don't have the experience, time, energy or resources to adequately maintain such a, well, mastodon of a software system, especially one so fiddly and difficult to set back up after a server crash
all of my other services, games and websites are simple enough to be put back online with just a few commands and some config files, but that's not the case for mastodon

Lancer TTRPG (spoilers if you're Nico)

Okay, just wrapped up my first Lancer mission, which ended with my players fighting against a paracausal defense system, projected by a blinkspace entity that appears in random places around the galaxy under mysterious circumstances.

And now for a few missions, I fully intend to stay 100% clear of paracausal shenanigans. Like "here's a taste of how weird things can get, now let's do some down to earth political intrigue for a while"

gaeel bradshaw-rodriguez boosted

gaeel bradshaw-rodriguez boosted

gaeel bradshaw-rodriguez boosted

Don't get shamed into disabling your adblocker to "support creators".
Ads pay so little, it really doesn't matter.
If you want to do the financial support, just donate to them. That is the equivalent of multiple thousand ad views.

today was an exhausting day, so i feel i can be self-indulgent and post an oc for a lancer campaign i'm working on:

Sibyl

A representative for Bridgegap Automation.
Wearing a black dress with gold trim, jet black hair seemingly merging into her cloak. A golden NHP casket is strapped to her chest, shimmering as she speaks.
Accompanying her are two subalterns, matching her every move, walking in perfect lockstep with her. They're painted with a dark, slowly shifting paint that makes it difficult to make out their true form.
A knife-drone hovers beside her, buzzing, twitching and turning as it continuously calculates the optimal path to any potential aggressor's throat.
She takes her time when speaking, allowing her NHP to analyse the conversation and guide her words.

gaeel bradshaw-rodriguez boosted

spending way too much energy on one location for a ttrpg session

Arkab-Goodrun Station

Initially built from the remains of RSS Arkab and USO Gudrun Hearth, two freighters that became stranded in the Outer Rim. The original owners, weighing the risks of a rescue operation against the value of the cargo, decided to let the crews make their own plan to find their ways home. The crews struck a deal with local residents, mostly miners, salvagers and pirates, living out of ships and repurposed outpost stations: The Arkab and Gudrun Hearth would be turned over, in exchange for safe transport to Rao Co for any crew-members who wished.

The freighters were docked and welded together, creating a central hub for the scattered population in the area. Some of the original crew-members also decided to stay and join this fledgling community.
With the cargo and now un-needed starfaring equipment of the Arkab and Gudrun Hearth, the community had supplies to live off of or sell.
Bootstrapped and named Arkab-Goodrun, the new station attracted people who needed a home, or at least a place to return to from time to time.

It's still possible to make out the shapes of Arkab and Gudrun Hearth, but other ships have been added over the years, along with various bespoke and specialised constructions between the ships and around the entire structure.
Habitation hubs, manufacturing bays, markets, medical facilities and schools have all been set up as the needs of the inhabitants and visitors of Arkab-Goodrun evolved over time.

A semi-formal political structure has developed on Arkab-Goodrun.
Districts are typically self-managed, the users or inhabitants deciding how best to allocate resource use within.
A station-wide council, called the Admiral is composed of delegates from each district. The Admiral meets regularly to coordinate on station-wide needs and events, or to settle disputes between districts.
There is often friction between districts on Arkab-Goodrun, usually because of conflicting needs, or a percieved imbalance of resource use between them. This has very occasionally turned violent, but in the vast majority of cases, the situations are eventually resolved peacefully. Either through conversation and Admiral mediation, or with help from surrounding districts working to find a mutually beneficial agreement.

self reply

probably a very newbie-ish question for people who run web servers out there: how do you manage port numbers?
in my case, i'm running this activitypub node, along with a few websites for various projects, all on a vps, with nginx doing the routing between domains and the actual services
so far when i add a new service, i pick a "random" port number by just… thinking one up, and hoping it's not already used

there's got to be a better way, right?
just keep a document with used ports and their services?
or is there a tool that real sysadmins use?

gaeel bradshaw-rodriguez boosted

This is a new emoji I made for instances running the Hometown fork of Mastodon. If you're using anything other than the web ui to access your instance, afaik you can't access the "local only" posting option.

This emoji fixes that. With the current Hometown release, adding a custom emoji called local_only to your instance and including it in your toot will automatically post the toot as local only.

This allows you to use the local only functionality from a mobile app, for instance, simply by adding this emoji when you're composing a toot.

It is also designed to match the other accessibility emojis I've created, which can be found above in this thread.

Released under WTFPL, go nuts.

#Hometown #Emoji #Emojis #Emojo #Emojos #Accessibility

self reply

self reply

i've got a little start to a campaign prepared for my players, i made a bunch of npc characters inspired by the cheesy feel of the "apex predators" in titanfall 2
"beatdown" betty is all about melee combat, a four-armed mech with thrusters and grappling hooks
"skull punt" jerry has a big 203mm cannon that fires custom artillery shells packed with scrap metal
"padlock" rosa is a massive chunk of metal and shields that can face-tank incoming fire

i fully intend to bring back upgraded versions of any of these npcs that survive to give my players some nemeses

gaeel bradshaw-rodriguez boosted

self reply